About Difficült Studios
An indie game studio creating handcrafted games with soul, atmosphere, and strange surprises.
Difficült Studios is an indie game development studio founded in September 2020. We create games built around atmosphere, tension, progression, and personality - from the ruined streets of Metropolis in End of the Living to the corrupted terminal horror of ARCHIVE IX.
Our Story
Difficült Studios started with a simple idea: games do not need to be huge to leave a mark.
Founded in September 2020, the studio began from scratch with passion, curiosity, and a love for atmospheric worlds, strange concepts, and gameplay systems that feel personal. Our projects are handcrafted with a focus on mood, progression, realism, and surprise - whether that means surviving a ruined city against endless infected waves or answering questions inside a machine that seems to know too much.
We are a small indie team, but we care deeply about creating games with identity. Every project we make is shaped by experimentation, player feedback, and the belief that memorable games come from strong ideas, not just big budgets.
What We Make
We make atmospheric indie games with strong concepts, progression systems, and a sense of mystery.
Our games often explore dark worlds, survival, psychological tension, and unusual systems. End of the Living turns the fall of humanity into a turret-based zombie survival experience. ARCHIVE IX transforms a fictional personality evaluation system into a slow-burn psychological horror game.
Different genres. Same goal: create games that feel handcrafted, memorable, and slightly dangerous to open.
How We Build Games
Atmosphere First
Before a system, mechanic, or level is finished, we ask how it feels. Mood matters. Sound, pacing, visuals, and small details all shape the experience.
Systems With Personality
We like mechanics that feel alive. A turret outpost, a corrupted terminal, a strange archive - the systems in our games should feel like part of the world, not just menus.
Small Team, Strong Identity
We do not try to make everything. We focus on ideas that have a clear identity and build around them with care.
Player Feedback Matters
Our games grow through updates, testing, and community feedback. Every bug report, suggestion, and reaction helps us improve.
Meet the Team
Kerem Furkan TOKER
Founder, CEO & Lead Developer
Kerem is the Founder, CEO, and Lead Developer of Difficült Studios. With an engineering background, he focuses on building atmospheric games with strong systems, unusual depth, and mechanics that support the world rather than distract from it.
His work combines technical problem-solving, game design, and storytelling, with a focus on creating experiences where science, survival, psychology, and atmosphere quietly shape the player’s journey.
Mehmet Talha GÜLBAHAR
Co-Founder & Art Director
Coming soon…
We Are Growing
Difficült Studios is currently looking for people who can help us grow the studio, reach more players, and build a stronger community around our games.
Current opening:
Social Media & Marketing Manager - Revenue Share
Support the Studio
Difficült Studios is built by a small team with a focus on handcrafted games, atmosphere, and strange ideas.
If you want to support our work beyond playing the games, you can check out our Patreon. Members can get access to exclusive content, behind-the-scenes updates, and supporter perks while helping us continue building and improving our games.

