Difficült Studios Press Kit

Official studio information, game descriptions, screenshots, logos, trailers, and contact details for press, creators, and partners.

Last Updated: July 02, 2026

The Studio

  • Studio: Difficült Studios

  • Founded: September 2020

  • Type: Indie game studio

  • Games:

    • ARCHIVE IX

    • End of the Living

  • Focus: Atmospheric indie games with soul, personality, and surprise

  • Genres: Zombie survival, action shooter, psychological horror, terminal horror

  • Platforms: Android, iOS

  • Languages: English, Turkish

  • Contact: difficultstudiosdev@gmail.com

  • Location: Türkiye / Italy

Difficült Studios is an indie game studio founded in 2020, creating atmospheric games with soul, personality, and surprise. From the ruined streets of Metropolis in End of the Living to the corrupted terminal horror of ARCHIVE IX, the studio builds games around tension, progression, unusual systems, and memorable player experiences.

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ARCHIVE IX

General Information

  • Title: ARCHIVE IX

  • Genre: Psychological horror / terminal horror

  • Platforms: Android, iOS

  • Developer: Difficült Studios

    • Executive Producer: Kerem Furkan TOKER

    • Art Director: Mehmet Talha GÜLBAHAR

  • Release Date: June 2026

  • Release Status: Released

  • Monetization: Paid game

  • Languages: English, Turkish

  • Game Engine: Unity

Short Description

ARCHIVE IX is a psychological terminal-horror experience disguised as a corrupted personal evaluation system, where the system watches not only your answers, but your hesitation, contradictions, timing, and resistance.

Long Description

This is not a test.

It logs.
It classifies.
It remembers.

ARCHIVE IX places you in front of a strange green-black terminal inspired by old computer systems and forgotten evaluation machines. At first, the process appears simple: answer yes-or-no questions and complete a personal assessment.

But the system is not only reading your answers.

It watches hesitation.
It measures timing.
It detects contradictions.
It observes compliance, resistance, and instability.

What begins as a controlled evaluation slowly turns into something more intrusive. The screen flickers. The audio hum deepens. The terminal begins to fail in ways it should not. Questions become stranger. The system attempts to stabilize your profile, but something beneath the archive begins to wake.

ARCHIVE IX is a slow-burn psychological horror game built around atmosphere, discomfort, retro terminal visuals, and the feeling that the machine knows more than it should.

There are no cheap jumpscares here.
Only questions.
Only silence.
Only the system.

And it is waiting for you to answer.

Key Features

  • Answer unsettling yes-or-no questions inside a corrupted personal evaluation system

  • Experience a terminal-style horror interface with boot sequences, system diagnostics, logs, errors, and recovery behavior

  • Be observed through more than your answers: hesitation, timing, contradiction, compliance, resistance, and instability all shape the experience

  • Progress through a multi-phase evaluation where questions become more direct, accusatory, compressed, and unstable over time

  • Trigger adaptive system behavior through your responses, including changing tone, delays, glitches, corruption, and visual instability

  • Feel the machine through flickering screens, scanlines, text corruption, glitch effects, distorted audio cues, and processor-load-inspired haptic feedback

  • Receive a fictional profile classification based on accumulated answer patterns and internal system interpretation

Creator Notes

  • The game is best experienced in a quiet environment with headphones, as audio hums, glitches, pauses, and silence are important parts of the atmosphere

  • The game is intentionally slow-burn; the first minutes establish the terminal, the evaluation process, and the feeling of being watched

  • Content creators should avoid skipping too quickly through questions, since hesitation and pacing are part of the experience

  • The strongest parts of the game come from atmosphere, tension, screen behavior, and the player’s reaction to the system’s questions

  • The game does not rely on traditional action gameplay or cheap jumpscares; it is more about discomfort, curiosity, and psychological pressure

  • Showing the terminal interface, flicker effects, audio changes, and strange system behavior helps viewers understand the game’s identity

  • The yes-or-no questions may seem simple at first, but the experience is designed to feel increasingly personal and unstable over time

  • Creators should avoid spoiling the later system events, major glitches, or final sequences in thumbnails and titles if possible

  • The game is fictional and should not be presented as a real psychological, medical, diagnostic, or therapeutic tool

  • The experience is compact, but its atmosphere, presentation, and unsettling premise are the main focus

  • The full experience can take around one hour, making it suitable for focused horror videos, reaction content, and complete playthroughs

Downloads & Links

Google Play Page
App Store Page
Download Logo Pack
Download Screenshots [EN]
Download Screenshots [TR]

End of the Living

General Information

  • Title: End of the Living

  • Genre: Story-driven zombie defense shooter

  • Platforms: Android, iOS

  • Developer: Difficült Studios

    • Executive Producer: Kerem Furkan TOKER

    • Art Director: Mehmet Talha GÜLBAHAR

  • Release Date: June 2022 (Google Play) / October 2025 (App Store)

  • Release Status: Early Access

  • Monetization: Free-to-play with ads and in-app purchases

  • Languages: English, Turkish

  • Game Engine: Unity

Short Description

End of the Living is an atmospheric turret-based zombie defense shooter where you fight relentless waves and rebuild your last stand in a fallen city.

Long Description

They once called it Metropolis. 
A beacon of ambition, a monument to human progress. Towers of glass and steel rose to the heavens, until the shadows came from beneath.

Then the breakout came... 

The infected swept through the streets like a biblical plague: unrelenting, mutating, devouring. In days, the great city fell.

Now, Metropolis is silent. Its towers echo with the groans of the undead.

You are one of the last. A survivor. A fighter.
And you're staring down the End of the Living.

At the heart of the ruins lies a forgotten turret outpost. Your last chance to fight back.

Take control. Upgrade the base. Fortify your last stand. Survive wave after wave of infected horrors and reclaim the city district by district.

Use supply drops from unknown survivors. Unlock forbidden tech from the shattered military Facility. Upgrade everything. Evolve faster than they do, or die trying.

All the while, uncover the secrets buried in this city… and the truth behind the fall of humanity.

Key Features

  • Face relentless waves of infected with supply drops arriving mid-battle, demanding fast reactions and constant pressure

  • Push into corrupted districts, rescue lost zones, and uncover disturbing truths behind the fall of the city

  • Customize core components like base, bullets, barrels, and cooling systems, and mix turret types for unique builds

  • Deploy mines, emit toxic gases, and unlock experimental military-grade equipment to transform your combat strategy

  • Encounter diverse zombie variants from exploders to stealth stalkers, each requiring a different approach

  • Reclaim the city one district at a time through high-risk rescue missions with limited ammo and no backup

  • Explore a dark, post-apocalyptic world where each district tells its own story through atmosphere and challenge

Creator Notes

  • The first 10-15 minutes introduce the world, characters, and core mechanics; the main gameplay loop becomes clearer shortly after

  • Focusing on the intensity of wave-based combat and how pressure builds over time helps showcase the core experience

  • Showing upgrades and turret customization in Workshop helps viewers understand progression

  • Archive includes background stories and stats for each undead, which can add depth for viewers interested in the world and story

  • Different undead types become more noticeable as you progress further into the city

  • Rescue missions offer a different gameplay pace with limited resources and are great for varied content

  • Each region introduces more story elements and cutscenes related to the city and the breakout

  • Later progression unlocks Facility, adding new combat equipment and expanding gameplay options

  • Atmosphere and sound design are key parts of the experience and worth highlighting

  • Leaderboards allow players to compare their performance with others

  • The game is actively updated, with ongoing improvements and new content planned

  • The full experience can take around 15-20 hours, but the core gameplay loop and progression are clearly visible within the first 20-30 minutes

Downloads & Links

Google Play Page
App Store Page
Download Logo Pack
Download Screenshots [EN]
Download Screenshots [TR]

Asset Usage

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