Difficült Studios Press Kit
Official studio information, game descriptions, screenshots, logos, trailers, and contact details for press, creators, and partners.
Last Updated: July 02, 2026
The Studio
Studio: Difficült Studios
Founded: September 2020
Type: Indie game studio
Games:
ARCHIVE IX
End of the Living
Focus: Atmospheric indie games with soul, personality, and surprise
Genres: Zombie survival, action shooter, psychological horror, terminal horror
Platforms: Android, iOS
Languages: English, Turkish
Contact: difficultstudiosdev@gmail.com
Location: Türkiye / Italy
Difficült Studios is an indie game studio founded in 2020, creating atmospheric games with soul, personality, and surprise. From the ruined streets of Metropolis in End of the Living to the corrupted terminal horror of ARCHIVE IX, the studio builds games around tension, progression, unusual systems, and memorable player experiences.
ARCHIVE IX
General Information
Title: ARCHIVE IX
Genre: Psychological horror / terminal horror
Platforms: Android, iOS
Developer: Difficült Studios
Executive Producer: Kerem Furkan TOKER
Art Director: Mehmet Talha GÜLBAHAR
Release Date: June 2026
Release Status: Released
Monetization: Paid game
Languages: English, Turkish
Game Engine: Unity
Short Description
ARCHIVE IX is a psychological terminal-horror experience disguised as a corrupted personal evaluation system, where the system watches not only your answers, but your hesitation, contradictions, timing, and resistance.
Long Description
This is not a test.
It logs.
It classifies.
It remembers.
ARCHIVE IX places you in front of a strange green-black terminal inspired by old computer systems and forgotten evaluation machines. At first, the process appears simple: answer yes-or-no questions and complete a personal assessment.
But the system is not only reading your answers.
It watches hesitation.
It measures timing.
It detects contradictions.
It observes compliance, resistance, and instability.
What begins as a controlled evaluation slowly turns into something more intrusive. The screen flickers. The audio hum deepens. The terminal begins to fail in ways it should not. Questions become stranger. The system attempts to stabilize your profile, but something beneath the archive begins to wake.
ARCHIVE IX is a slow-burn psychological horror game built around atmosphere, discomfort, retro terminal visuals, and the feeling that the machine knows more than it should.
There are no cheap jumpscares here.
Only questions.
Only silence.
Only the system.
And it is waiting for you to answer.
Key Features
Answer unsettling yes-or-no questions inside a corrupted personal evaluation system
Experience a terminal-style horror interface with boot sequences, system diagnostics, logs, errors, and recovery behavior
Be observed through more than your answers: hesitation, timing, contradiction, compliance, resistance, and instability all shape the experience
Progress through a multi-phase evaluation where questions become more direct, accusatory, compressed, and unstable over time
Trigger adaptive system behavior through your responses, including changing tone, delays, glitches, corruption, and visual instability
Feel the machine through flickering screens, scanlines, text corruption, glitch effects, distorted audio cues, and processor-load-inspired haptic feedback
Receive a fictional profile classification based on accumulated answer patterns and internal system interpretation
Creator Notes
The game is best experienced in a quiet environment with headphones, as audio hums, glitches, pauses, and silence are important parts of the atmosphere
The game is intentionally slow-burn; the first minutes establish the terminal, the evaluation process, and the feeling of being watched
Content creators should avoid skipping too quickly through questions, since hesitation and pacing are part of the experience
The strongest parts of the game come from atmosphere, tension, screen behavior, and the player’s reaction to the system’s questions
The game does not rely on traditional action gameplay or cheap jumpscares; it is more about discomfort, curiosity, and psychological pressure
Showing the terminal interface, flicker effects, audio changes, and strange system behavior helps viewers understand the game’s identity
The yes-or-no questions may seem simple at first, but the experience is designed to feel increasingly personal and unstable over time
Creators should avoid spoiling the later system events, major glitches, or final sequences in thumbnails and titles if possible
The game is fictional and should not be presented as a real psychological, medical, diagnostic, or therapeutic tool
The experience is compact, but its atmosphere, presentation, and unsettling premise are the main focus
The full experience can take around one hour, making it suitable for focused horror videos, reaction content, and complete playthroughs
Downloads & Links
End of the Living
General Information
Title: End of the Living
Genre: Story-driven zombie defense shooter
Platforms: Android, iOS
Developer: Difficült Studios
Executive Producer: Kerem Furkan TOKER
Art Director: Mehmet Talha GÜLBAHAR
Release Date: June 2022 (Google Play) / October 2025 (App Store)
Release Status: Early Access
Monetization: Free-to-play with ads and in-app purchases
Languages: English, Turkish
Game Engine: Unity
Short Description
End of the Living is an atmospheric turret-based zombie defense shooter where you fight relentless waves and rebuild your last stand in a fallen city.
Long Description
They once called it Metropolis.
A beacon of ambition, a monument to human progress. Towers of glass and steel rose to the heavens, until the shadows came from beneath.
Then the breakout came...
The infected swept through the streets like a biblical plague: unrelenting, mutating, devouring. In days, the great city fell.
Now, Metropolis is silent. Its towers echo with the groans of the undead.
You are one of the last. A survivor. A fighter.
And you're staring down the End of the Living.
At the heart of the ruins lies a forgotten turret outpost. Your last chance to fight back.
Take control. Upgrade the base. Fortify your last stand. Survive wave after wave of infected horrors and reclaim the city district by district.
Use supply drops from unknown survivors. Unlock forbidden tech from the shattered military Facility. Upgrade everything. Evolve faster than they do, or die trying.
All the while, uncover the secrets buried in this city… and the truth behind the fall of humanity.
Key Features
Face relentless waves of infected with supply drops arriving mid-battle, demanding fast reactions and constant pressure
Push into corrupted districts, rescue lost zones, and uncover disturbing truths behind the fall of the city
Customize core components like base, bullets, barrels, and cooling systems, and mix turret types for unique builds
Deploy mines, emit toxic gases, and unlock experimental military-grade equipment to transform your combat strategy
Encounter diverse zombie variants from exploders to stealth stalkers, each requiring a different approach
Reclaim the city one district at a time through high-risk rescue missions with limited ammo and no backup
Explore a dark, post-apocalyptic world where each district tells its own story through atmosphere and challenge
Creator Notes
The first 10-15 minutes introduce the world, characters, and core mechanics; the main gameplay loop becomes clearer shortly after
Focusing on the intensity of wave-based combat and how pressure builds over time helps showcase the core experience
Showing upgrades and turret customization in Workshop helps viewers understand progression
Archive includes background stories and stats for each undead, which can add depth for viewers interested in the world and story
Different undead types become more noticeable as you progress further into the city
Rescue missions offer a different gameplay pace with limited resources and are great for varied content
Each region introduces more story elements and cutscenes related to the city and the breakout
Later progression unlocks Facility, adding new combat equipment and expanding gameplay options
Atmosphere and sound design are key parts of the experience and worth highlighting
Leaderboards allow players to compare their performance with others
The game is actively updated, with ongoing improvements and new content planned
The full experience can take around 15-20 hours, but the core gameplay loop and progression are clearly visible within the first 20-30 minutes
Downloads & Links
Asset Usage
You may use the official screenshots, logos, trailers, descriptions, and press materials from this page when covering Difficült Studios and our games. Please do not modify logos, misrepresent the games, or use assets in misleading, offensive, or unrelated contexts.

